Do you want exclusive Diversion prize codes for special characters, gems and level unlocks? Every member of our Patreon gets perks like this and other exclusive content every month. Join up today! Diversion is the ultimate touch screen jumping game.
With carefully crafted levels, simple controls, and colorful 3D graphics Diversion distills the platform genre to its essence: timing. Be amazed at what you can do : run, jump, climb, hang, swim, zip, slide, and even fly! Will this be your next Diversion?
Thanks for your answer. As i said - connection is fine. The problem only appears in Rocket League. Well, your general connection seems fine, but tracerouting optimized routes like this one will usually only show the most severe connection problems. Try tracerouting or using WinMTR for more detailed results an address of an actual game server from your connection history, maybe you can detect a choking node on the path You could also try opening a ticket at the official support, but it might take some time and you might have do redo some of your troubleshooting.
Supercheesus View Profile View Posts. Solivaguz Did you figure this one out I'm in the same boat as you. Everything looks fine and I only have an issue with RL.
I've had this issue for a about a week now and have tried plenty of things AND it's fiber optic. Hey guys I got the same problem for nearly two months. Nothing helped. The only thing which helped a bit was make an exception for RL in firewall and antivirus. But still every single match I got lag spikes for around 20 seconds.
It's really annoying and I can't really enjoy the game. If anyone knows something that could help, please let us know. Hi guys, i tried several things the week after my last post. And i gave up on this. I tried playing RL two weeks ago again. New internet provider , clean Windows installation I think it is related to a server problem. Due to the fact i tried EVERY workaround i found on the internet and they didn't work - i just gave up Thanks for the info.
Lastly, the base panels' gray frames are decorated with red and blue details. In gameplay, some spikes pop out and back into their base panel in intervals.
In addition, there are some rotating cubes that have spikes on all sides. Spikes in Sonic Rivals 2. In Sonic Rivals 2 , the spikes consist of five metal spikes per set. Each of these metal spikes has a red ring around their bottom. Unlike their counterparts in the prequel however, the spike sets here have no base panels. In this game, the spikes appear in most Zones. Like in Sonic Rivals. However, in gameplay, they do not pop out and back into the surfaces they sit on in intervals.
Spikes in Sonic and the Secret Rings. In Sonic and the Secret Rings , the spikes consist of eight metal spikes per set. Each of these metal spike sets protrude from holes in a brown rectangular base panel, which has an eight-pointed star surrounding each metal spike's hole. In this game, the spikes appear in every world except Dinosaur Jungle , where they adorn either the walls or the ground.
Also, in gameplay, some of the spikes will pop in and out of the surfaces they are on in intervals. During Wall Shuffle segments, the player will sometimes come across spikes on the walls that they have to dodge in order to proceed. Spikes in Sonic and the Black Knight. In Sonic and the Black Knight , the spikes again consist of eight metal spikes per set.
Each of these metal spike sets protrude from a gray square base panel. In this game, the spikes are somewhat uncommon obstacles. They mostly lie on the ground, but can also be found on the walls on a few occasions. In gameplay, like in Sonic and the Secret Rings , some of the spikes will also pop in and out of the surfaces they are on in intervals. During the Wall Shuffle segments in Molten Mine , the player will sometimes come across spikes on the walls that they have to dodge in order to proceed.
Also, in the same level, some paths or Grind Rails will end at a wall with spikes protruding from it. However, the nature of the spikes differs between the versions of the game.
They typically appear in the Action Stages , although there are a few instances where they appear in the Entrance Stages as well. Most Action Stages feature spikes, although they only appear on rare occasions. In the DLC levels however, they are quite common.
Most spikes consist of thirteen metal spikes per set. These spike sets each protrude from a gray square base panel with a black frame. However, there are some spike sets that do not have a base panel at all. There are also some spikes that forego the set layout in its entirely and are instead set up so they make up an undisturbed field of spikes.
Jungle Joyride also features spikes that are a part of the environment than separate structures. They appear in most nighttime stages and only in Cool Edge and Eggmanland in the daytime. For the spikes on plates, the spikes usually pop in and out of the surfaces they are on in intervals. There are also instances where spikes are used more creatively: some may be on the bottom of pitfalls, some may be located at the end of a moving Conveyor Belts , and others may be set on the walls during Wall Shuffle segments.
Spikes as they appear in Sonic the Hedgehog 4: Episode I. In Sonic the Hedgehog 4: Episode I and its later addition Sonic the Hedgehog 4: Episode Metal , the spikes consist of five gray metal spikes per set that are closely packed together. Each metal spike also has a black ring around their bottom. In gameplay, some of them also pop in and out of the surfaces they are on. Noticeably, Lost Labyrinth Zone Act 3 features an infamous spike placement, which is set in the upper corner of the water tunnel's end.
It is hard to recognize, and the player is able to lose all their Rings with none being available beyond that point. In Sonic the Hedgehog 4: Episode I , the spikes again consist of five gray metal spikes per set.
Although they each lack a base panel, they do have a black ring around the bottom of each of their metal spikes. Like in the previous title, the spikes appear in all of the game's Zones. Noticeably, during Oil Desert Zone 's boss battle , certain boxes will contain spikes that will pop out if the playable character stands above it. Spikes in the Wii version of Sonic Colors. However, they differ slightly between each version.
In the Wii version of the game, most spikes consist of thirteen metal spikes per set, like in Sonic Unleashed. These spike sets each protrude from a gray square base panel. For the spikes on plates, the spikes will occasionally pop in and out of the surfaces they are on in intervals. Also, Color Powers , with the exception of the Green Hover , make a playable character invulnerable to spikes.
In addition, in Sweet Mountain , there are Egg Pawns in the background that the player can destroy with spikes by pressing Switches : the player can either activate plates with spikes under Egg Pawns to skewer them, or drop Egg Pawns on platforms into spikes.
In the Nintendo DS version of the game, the spikes greatly resemble their Sonic Rush Adventure counterparts, with each spike set being a tightly packed set of five gray metal spikes with no base panel.
Also worth noting is that these spikes' middle spike is taller than the others, and that each spike in these sets has a ring around their bottom. Besides this, there is nothing special about these spikes.
In these games, the spikes consist of five gray metal spikes per set that protrude from a square gray plate with black edges. They also appear in virtually every Challenge Act. In gameplay, there are also some spikes that pop in and out of the surfaces they are on in intervals. In certain Challenge Acts, like Invincibility Challenge and High Speed Challenge 2 , there are also spike sets that have no base panel.
In Sonic Dash , the spikes make an appearance as general obstacles. In this game, they consist of five gray metal spikes per set that protrude from a square gray plate with red edges. In gameplay, simply running into spikes will cause the player to take damage. However, they can be dodged or jumped over while the playable character moves. In these games, they consist of five gray metal spikes per set that protrude from a square gray plate with black edges, like in Sonic Generations. However, they only appear in a few select Zones.
Also, in gameplay, some of the spikes will pop out and back into their base panels in intervals. In the Nintendo 3DS version of the game, the spikes appear in every world as well not including Lava Mountain. However, they only appear in the Zones that takes place entirely in a 2. Sonic getting hit by spikes in Sonic Runners. In Sonic Runners , the spikes made another appearance as general obstacles.
In this game, they have the same design they had in previous recent Sonic titles, being a set of five gray metal spikes on a gray square plate with black edges. In this game, spikes appear during every level. In gameplay, one or more sets of spikes are usually placed on the lower pathway. Also, after taking damage from hitting a set of spikes, the playable character will get stunned while still moving forward.
The edges of the screen will also turn red as a caution signal. Spikes in Sonic Runners Adventure. In Sonic Runners Adventure , the spikes made a return appearance as general obstacles. In this game, they consist of five gray metal spikes per set that protrude from a black square plate. Like in Sonic Runners , the spikes are mostly set on the lower pathway in gameplay. Also, after colliding with some spikes and taking damage, the playable character will be stunned temporarily while moving forward.
The edges of the screen will also turn red as a caution signal, just like before. Spikes in Hydrocity Zone in Sonic Mania. In this game, the typical spikes consist of four closely-packed gray metal spikes.
Like in the early games though, they have no base panels. In this game, the spikes appear in the majority of the game's Acts. In gameplay, some of them will also pop in and out of the surface they are on.
A few spikes-based gimmicks and variants also make an appearance in their exclusive Zones. In Flying Battery Zone for example, there are different-designed, animated spikes that can be moved by pushing.
Also, in Press Garden Zone , there is a frozen variant of the spikes that behaves like the normal ones, but can be destroyed with a Fire Shield or the Hammer Drop.
The spikes may serve different purposes in different Zones. During the first edition of the Metal Sonic boss battle for example, the player has to outrun a wall of spikes while attacking Metal Sonic. Also, during the first phase of the Laundro-Mobile boss battle, the player has to watch out for incoming blocks with spikes on them while battling the boss.
In Metallic Madness Zone , the Scarab Badnik can sometimes be seen dragging a set of spikes along the ground. Additionally, in Lava Reef Zone the player can destroy regular spikes using a walking platform. In Sonic Forces: Speed Battle , the spikes appear as recurring obstacles. In this game, they consist of five gray metal spikes per set that protrude from a square gray plate with black edges, like in Sonic Generations.
In this game, the spikes are randomly placed in different areas on the tracks. However, their metal spikes do not pop in and out of their base panels in gameplay.
In Sonic Forces , the spikes appear again as recurring obstacles. In this game, they consist of gray metal spikes, each of them having a black rim around their bottom. In addition, the spikes have no base panels. Unlike in previous games however, the spikes do not come in set sets. Instead, they appear in groups whose length and width varies, although the smallest number of metal spikes a group of spikes can have are the classic five. In this game, the spikes only appear in a few select stages.
Also, most of them do not pop in and out of the surfaces they are on in gameplay. The only exception to this are some of the spikes in Metropolitan Highway , which will protrude from the walls the moment Sonic steps on a platform that is designed to take him into the spikes.
In this game, each spike cluster consist of a set of four and three gray metal spikes that rapidly switch between protruding and retracting. However, they have no base panel. In this game, spikes appear in the "Bullet Train Blast" mini-game. In gameplay, touching some spikes will slow down Sonic rather than damaging him. Iron balls are heavy black or gray balls that are covered in white- or gray-colored spikes. Much like spikes, they cause damage upon touch. They come in multiple sizes and behave differently in each Zone , either moving in certain patterns in mid-air, swinging around on chains, or rolling around on the ground.
Since Sonic Adventure , iron balls have become more common obstacles. They first appeared in the original Sonic the Hedgehog. Crushers are obstacles that can instantly kill a playable character by squeezing said playable character between it and another surface.
In many Sonic the Hedgehog games, crushers in certain Zones can have sets of spikes on their crushing edge. Despite this, they function just like any regular crusher. Spike Traps are variants of Weights. Unlike regular Weights, Spike Traps have spikes placed on their bottom surface. Like the crushers, the Spike Trap can harm the playable characters by falling on top of them. Should this occur however, the playable character will take damage rather than losing a life.
Giant spears are minor obstacles that work much like regular spikes, except their sharp points are much longer than regular spikes, giving them a greater range when they pop out of a surface.
In several games, they are also thrown from midair. The frozen variant of the spikes are spikes made entirely of ice. They behave like normal spikes, but they have a translucent blue palette and can be destroyed with a Fire Shield or the Hammer Drop. South Island", spikes briefly ambushed Sonic during the dangerous tunnel sections in Marble Zone. In Sonic the Comic , spikes are inexplicable hazards littered across Mobius in large pits placed near cliffs.
Sonic dodging spikes, from Sonic the Hedgehog: The Movie. As Sonic and Tails travelled through the Land of Darkness , they came across numerous sets of spikes with yellow sharp heads in the forest.
While Sonic dodged them, he also managed to destroy a few of them. In Sonic Mania Adventures , Dr. Eggman employed the use of spikes in an attempt to trap Sonic. Unfortunately for Eggman, Sonic turned the tables on him. Sonic News Network. Sonic News Network Explore. Game Titles. Game features. Bureaucrats Administrators Content Moderators.
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