One person lays face down on the floor, everyone else sits in a circle around them. Another person is the speaker, everyone else is quiet. The speakers tells a story about how the laying down person was killed by a murderer and their body filled with sand. They lightly rub their arms or legs and talk about how the murderer filled them up with sand.
At the end, the person stands up, they will feel as if their body is full of sand. Simply go into the bathroom with the lights off and the door closed. If possible, you can have a single candle burning.
According to the urban legend, you may see Bloody Mary in the mirror. She may scratch your face, arms, or back. Or, worse, Bloody Mary could pull you into the mirror, and you will be stuck in there forever. This is a Japanese fortune-telling game. It led to suicides in Japan after some people found out some bleak predictions for their futures.
You will need to decide who is going to be the speaker. Gather a comb and something with which to cover your face. Then head to a crossroads at night. If no one approaches or if someone you know approaches, the game is over, and you have to start over. If a stranger approaches the crossroads, cover your face and ask the stranger to tell you your fortune. If the stranger tells you your fortune, wait until they leave, and then you may uncover your face.
This is one of the best scary games to play. You try to capture a ghost on film. Here are the rules for The Picture Game :. The participants must close their eyes. The circle of participants must hold hands. Begin the sitting by having one participant take up the camera. Pass the camera to the next participant in the circle.
If using a digital camera, do not preview the image that was just taken. Repeat this process until every participant has taken three pictures. The camera should make its way around the circle three times. Instead, pass the camera around them to the next participant in the circle.
After the camera has passed around the circle three times, put it down. Turn on the lights. Using the scissors, knife, or other sharp edge, cut open the rope circle. Take the drinking glass outside and empty it.
It is recommended that you empty it onto a patch of dirt or earth. A classic slumber party game where one participant lies on the floor while everyone else circles around her. Place your hands palm up underneath the person laying down. Concentrate is a divination game that will tell one person how they will die. One person sits in front of another with their eyes closed.
Chorus — Every time you repeat this portion, you pound lightly on the victims back with both fists. Verse 1 — Tap the person on the top of their head with your fist and run your hands down both sides of their head — You are imitating the feeling of cracking an egg. Verse 5 — Mime wrapping a rope around their neck and then pull on the imaginary rope. Now hold the person by their arms gently swaying them back and forth. Whisper the following in their ear. After the game ends ask the person in front what color they saw.
It reveals how they will die:. This is a Mexican fortune telling game. Here are the rules for Red Book:. Draw the curtains and turn off the lights. Sit in a circle with the other participants. Place the candle s in the middle of the circle.
Light them. Close your eyes. Open the book to a random page. Place your finger on a random spot on the page. Open your eyes. Read the sentence your finger has landed on. This is your answer — although you must interpret it correctly to proceed. If the answer is negative or nonsensical: Contact has not been made.
Some have seen full-blown apparitions of the Midnight Man, who is a shadowy figure. If you taunt the Midnight Man during the game, you will suffer from nightmares about your worst fears for a while. He doesn't like being provoked. This is a game that comes from Japan for a group of three or more players.
Apparently, if you "win" this game, you get a wish granted. On the flip side, if you lose, you could become a homicidal ghost trapped on another plane. Damn, there's always a catch, isn't there? There's a story behind this game. A year-old woman was murdered and dismembered in a villa. Police rounded up all of her body parts, except for one: they could not find her left thumb To play the game, the players sit in a circle.
Each player grabs the thumb of the person to their right so you are holding their left thumb. Everyone closes their eyes—and must keep them closed for the whole game.
Seriously, no peeking. Players imagine the villa very vividly. There is a Japanese chant that transports the group to the villa where they much search for the thumb. If you feel any taps on your shoulder at any time, ignore it—whatever you do, don't turn around! There is a single candle in the room. If you blow it out, it will transport you back to your own dimension. Now, if you find the thumb, blow out the candle and you win—your wish is granted. If you don't find the thumb, you can simply go back, and you're no worse for wear.
However, many dangers abound. If someone lets go of your thumb, you lose your digit. If you open your eyes, if you turn around when you feel a tap, or if you let the candle go out on its own, you will be killed and your spirit will be bound to the villa where you will tap and kill other players for eternity.
This one also comes from Japan, and apparently the Japanese really love gruesome background stories. The Bathtub Game is about conjuring the spirit of a young woman who died from falling in the bathtub.
Her face hit the rusty old faucet and it took an eye out. You play by stripping naked one night and hopping into a tub full of water with the lights off. You close your eyes and wash your hair, repeating a little chant while you visualize the woman in the bathtub slipping and falling to her death. If you do it right, you're supposed to feel movement in the water behind you. Supposedly she's there with her rotting, tattered clothes why does she wear clothes in the bath? I don't know. Who am I to question a ghost?
You will sense her and feel her. Don't open your eyes or she'll kill you right there. Keeping your eyes firmly shut and try to climb out of the tub don't let her trip you or you're screwed and make your way out of the bathroom.
Don't worry about the water—you are supposed to leave it overnight. Shut the door behind you, go to your room, and go to sleep. Yeah, right. The next day, the one-eyed ghost woman will follow you wherever you go.
You will feel her presence and catch glimpses of her if you look over your right shoulder. She will keep getting closer Just kidding… I added that part, but you can do that too when you tell your friends. Where was I?
Oh yeah… so she will keep getting closer and you should not let her catch you. You must end the game before midnight by yelling "I cut you loose!
If you don't cut her loose, she'll haunt your dreams and follow you for life—eventually catching you. I think the biggest danger here is trying to move around in a slippery tub while scared crapless in a pitch-black bathroom with your eyes closed.
So this might be a bad idea all around. Never mind ghosts—If dolls are involved, I'm out. In this game, you summon a ghost into a doll at 3 AM, and then invite the possessed doll for a friendly little game of hide and seek. The player replaces the stuffing in a stuffed doll with rice and nail clippings, sews it back up and tosses it in a tub of water. He tells the doll that he the player is "it" first, then runs off to turn off all the lights in the house leaving at least one TV on a white noise channel.
The player counts to 10, then goes back to the doll and says "found you! Now the player must run and hide—supposedly a closet with a door that can lock is ideal. The player is also supposed to prepare a cup of salt water, which he takes a big sip of and holds it in his mouth.
A lot of people have caught such things on video as well. Ending the game is a bit elaborate as well. The player sneaks back to the doll or the murderous doll catches the player—whichever comes first , and spits the salt water on the doll.
They say not to let the game go on for more than 2 hours, because it makes the spirit too strong. Then you can really put your immortal soul in danger. The closet game is pretty simple. In a pitch-black closet inside a pitch-black room, a single player stands for a little while. Knowing they're about to summon a demon, it seems the main purpose for standing there in the dark is to ensure they're good and scared.
The next day, the ghost of that woman who died in a bathtub will be haunting you. Everywhere you go, she'll be there, and though you might never see her, you'll always have the weird sense that somebody is standing right behind you. Your best bet at seeing her is to look over your right shoulder—for some reason, that's where most people have caught a glimpse of her—and when you do, shout at her, "Kitta! If you catch her in the exact right moment, it'll be enough to scare her away. If not, well, you may have a ghost stalker for the foreseeable future.
Good luck with that! If you have questions for the afterlife but you're not feeling brave enough to use a Ouija board, this game could be the perfect compromise. All you need is a deck of cards, some candles, and a bunch of friends with questions for the Other Side. Find a dark location to play, and make sure all the windows are covered. Sit in a circle with five of your friends—five is the magic number, for some reason—and give everybody candles.
Light the candles, and then shuffle the deck of cards nine times. Then deal yourself 11 cards, faced down, and place the extra cards in a single deck in front of the other people. Now it's time to start asking questions, and the ghosts will answer based on the cards you pull up: the dealer's stack includes answers, and the other cards are for the other participants. Every heart that's revealed means yes , every spade is no. A diamond is maybe , and a clubs is I don't know.
Are ghosts really using card tricks to answer all of your burning questions? We don't know, you play the game and ask them. If you pull up a heart, that probably means they are. It's based on an old Japanese legend about a woman who was murdered and dismembered by some maniacal serial killer, and the police were able to locate all of her body parts except for one: her left thumb.
Charming story, right? Well, with that in mind, here's how to play the Thumb Game. You and three or more friends sit in a circle, with a lit candle in the middle, and each person holds onto the thumb of the person sitting to his or her right so you're grasping them by the left thumb. Close your eyes and repeat this chant: "Oyayubi, Oyayubi, hear our voices.
Oyayubi, Oyayubi, grant our wish. Look around the room and see if you can find the Japanese girl's missing thumb. Don't let go of anybody's thumb or it will immediately be taken away to the spirit realm.
And if you feel a bony finger tapping you on your shoulder, whatever you do, don't turn around. Doing so, we've been told, could have disastrous consequences. You have until the candle burns out to find the missing thumb, and then you'll return to the home where you left, and the danger will have passed.
Hopefully, everybody makes it back with all of their digits still attached. If you hoped this one had anything to do with the beloved children's book Charlotte's Web , you're about to be sorely disappointed. It's actually about conjuring the ghost of a dead 7-year-old girl named Charlotte, who died during the 15th century when her mother was burned at the stake for being a witch.
All you need is a dark room, a large mirror, and a gift—something that a girl ghost who lived before electricity and modern plumbing might enjoy—for Charlotte. A toy might do the trick. Put it on the floor and, while only watching the gift's reflection in the mirror, wait to see if Charlotte approves. If she likes what you've brought, she'll reward you by answering any questions you might have about the afterlife. But if she's displeased by your offering, you better start running.
Oh, and don't bring a candle to this seance. Charlotte hates candles, and trust us on this, she is one centuries-old dead girl whose buttons you do not want to push. If you're going to have a terrifying encounter with a demon, it might as well be in a dark closet, right? If that's not your idea of a good time, this might not be the evening activity for you.
But if you're up for a risk—and summoning a demon for a closet chat is nothing if not a risk—here's what you need to know: At or around midnight, step into a dark closet and close the door. Wait for two minutes and then hold out an unlit match while chanting, "Show me the light or leave me in darkness. Don't let it go out. If you do, that demon will likely grab you and take you with him to whatever dark and gloomy underworld it calls home.
As long as the match is lit, you're protected. Listen as long as you like to its whispered, menacing groans, and when you're ready, slowly reach for the door and, without letting the match go out, leave the closet.
This was a popular schoolyard game for many of us growing up, which is crazy when you consider it in hindsight, given that it involved some really creepy poetry. If you haven't played it in years, allow us to refresh your memory.
Have a friend stand directly behind you, facing the back of your head. Close your eyes and listen as your friend recites the following poem while gently pounding a fist against your back: "Concentrate, concentrate, concentrate on what I'm saying, people are dying, children are crying, concentrate, concentrate.
But the end result is that you'll get a glimpse into your future, or more specifically, how you'll die. If you see the color orange, you'll perish in a fire. If you see red, somebody is going to stab you.
If you see brown, prepare to be buried alive. Only the color white is good news: It means you'll make it to old age. It's been called a companion piece to Bloody Mary, except this version has a baby.
Lock yourself inside a pitch-black bathroom, and fold your arms like you might be cradling a tiny baby—an infant that just so happens to be a demon spawn! Repeat the words "Baby Blue" exactly thirteen times.
At that point, you should feel the emptiness in your arms start to take shape, and it'll feel like you're holding an actual baby. Keep saying "Baby Blue" and it'll start to grow and squirm, clawing at your arms and possibly even crying for its mother. Glance up at the mirror and you'll see the reflection of a hideous woman looking back at you, snarling with evil bloodshot eyes that seem intent on killing you where you stand.
Some people who've played this game swear that the reflection screams, "Give me back my baby! Hold onto that baby too long, and the angry demon mom will have her revenge on you. How, nobody really knows. The only people foolish enough not to drop a demon-baby when its mom shows up haven't been heard from ever again.
If summoning ghosts and demons feels a bit too hardcore for you, we have something a little less nightmarish. It'll still terrify you, but in a way that doesn't seem quite so threatening. In this version of hide-and-seek, the person who's "it" is playing the role of a Michael Myers-esque serial killer, on the rampage for more victims. So when you're hiding, you're not just trying to win the game; you're also trying to survive.
Every time somebody is caught, they have to let out a bloodcurdling scream—as if, say, they'd been attacked with an axe or chainsaw, something straight out of a horror movie. These screams are designed to let the rest of the group know that somebody's been caught, and also to add an extra element of fear and dread to the game.
Imagine hiding under the bed, listening for footsteps, and suddenly the tension-filled silence is broken by a friend's scream coming somewhere down the hall. Is he getting close? Have you picked the right hiding spot? Could you be next? It amps up ordinary scary games of hide-and-seek to another level, where you know you're not technically in danger, but you're still scared out of your wits. If you haven't gotten the point by now, your house is infested with ghosts, and the only way to get them out or at least identify where they're at is to perform some ridiculous ritual.
Here's another one designed just for the spirits who might be haunting your ceiling. Begin by entering a dark room that you suspect of being inhabited by ghosts.
Say your name aloud three times, and then you and up to four friends misery loves company, right? Count down from three, and then everybody turns, clockwise, towards another corner. Count down from three again, and rotate again.
After you've completed a full rotation, one member of your group will disappear. Don't say anything. Don't scream out loud. Manage consent. Close Privacy Overview This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website.
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