In Doom 3, any anti-aliasing setting other from 'disabled' will cause any 3D rendering and cutscenes to stay black. Sound is ok, HUD and crosshair is displayed, footsteps are audible when moving around game engine obviously is running , but everything else, models, textures, motion, etc.
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I have the startup screen and it has sound, all the way up to the save file that I loaded But my sound does work outside of the game and I really would like to know why something that worked just fine earlier today no longer works?
Per page: 15 30 Date Posted: 2 Aug, pm. Posts: 3. Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. Showing 1 - 6 of 6 comments. I don't have a solution and can't check in the game right now. A thought: Some games allow to choose the audio format, e.
If this game has such options, maybe they cause this. Doesn't mean that changing those settings would solve it, could be that the very ability of a software to do that means that it might choose its own audio output, and it just happens to pick the wrong one which would be a bug or a non-OS-readiness. Thank you guys for the response, I will try the fixes and respond with the results when I have a moment to try them out.
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