X-men pc games list




















And those that either actually liked the original or were hoping that second time was a charm quickly found out that follow-up The Fall of the Mutants was essentially just as bad.

Is this a puzzle game? A point-and-click adventure game? A fighting game? It's a bad game, and that's all that matters. It certainly must be tricky to design a game around an entire team of mutants who each have their own very distinct set of superpowers, so it stands to reason that developers would occasionally just try and do a solo game--and that it would star Wolverine. The developers of Adamantium Rage definitely gave Wolvie a lot of moves--but the problem is, the controls are so bad that it's hard to even effectively utilize most of them.

This is one of those infamous old-school games where many players never even got past the first level before quitting in frustration. Sadly, a cool team-up concept is spoiled by a lackluster game. Arcade's Revenge 's production was reportedly rife with conflicts between the developers and publisher Acclaim, and it shows--the game is disjointed, unpolished, and feels like it was made by people whose hearts just weren't in it. Wolverine's Rage is like a lot of Game Boy games in that it was made quickly and cheaply and probably didn't need to sell much to be profitable.

To be fair, there are some solid X-Men games on handheld consoles--this just isn't one of them. And it might seem like we're picking on poor Logan here, but we promise that the next time he appears on this list it'll be a more positive write-up.

Of all the games on this list, none took a more interesting concept and completely squandered it on a bad game than X-Men: Destiny. The idea of creating your own mutant and then having them either fight alongside the existing X-Men or Brotherhood of Mutants is definitely intriguing. But then you actually start playing the game, and find its ambitions rested entirely in its concept and left little for the gameplay itself, which was bland and uninspired.

Not surprising, since this was made by Silicon Knights and that was kind of their M. On one hand, a lot of AAA movie-based games are terrible and only serve to taint the property.

But on the other hand, maybe we just don't need them at all then, mobile game or otherwise. But it's also an unnecessary one. Here's another X-Men Game Boy title that feels mostly like it was designed to fool well-meaning uncles and grandmas into buying it for Christmas presents rather than actually being a genuinely good game. Admittedly, the visuals for Mutant Wars are decent and the X-Men themselves are well-animated, but there isn't much else remarkable about it.

There are worse side-scrollers for Game Boy Color than Mutant Wars --a lot worse--but there are also better ones, too. Like much of this particular segment of this list, this one is strictly for superfan completionists and nobody else should bother. The most obvious change in Reign of Apocalypse over the previous X-Men games for Nintendo handhelds is that the jump in horsepower to the Game Boy Advance makes for a much better-looking game.

And the inclusion of two-player co-op is nice, even if it wasn't always the easiest thing to get coordinated on a GBA. However, not to sound like a broken record here, but like its peers, Reign is just kind of It's a fun enough diversion for a single car ride, but nothing will keep you coming back.

The X-Men are perfectly-suited for a one-on-one fighting game. And while Capcom had that locked down on the 2D side, developer Paradox--most famous for creating the cancelled PS1 brawler Thrill Kill --decided that the mutants should do battle in the third dimension. This third installment of the 3D X-Men fighting game trilogy is the best-looking of the bunch It's tough to pinpoint just what went wrong here, except to say that Next Dimension just seems to lack the simple charm of its predecessors.

Still worth playing, but a disappointing end to the series. It's no big spoiler to say that we'll be discussing the beloved X-Men Genesis game much farther down this list. Luckily, Sega didn't try and just shrink down that classic game for the Game Gear, and instead opted to build a completely different adventure for the system.

Like a lot of the Game Gear's library, X-Men didn't get the attention or recognition it deserved, despite being better than a lot of what was happening over on the Game Boy especially in terms of the X-Men. An overlooked title worth either discovering or revisiting, whatever the case may be for you. Among comic book film franchises, the X-Men actually have one of the better track records in terms of video game adaptations, with all of them being pretty good.

They even, surprisingly enough, mostly improved with each installment. The debut X-Men movie game--based on the first two films--does nothing special, but does it pretty well.

The developers weren't looking to reinvent the wheel here: They just wanted to make a fun, light action game based on the movies, and to that end they definitely succeeded. While this all feels like backhanded compliments, we're just being honest here. As good as the original X-Men was for Game Gear, it might have been overlooked because people assumed it was just going to be a miniaturized port of the Genesis game.

The series was able to break out of that with its two sequels, distinctly named and very clearly represented themselves as unique titles. Whether its from quarter-costing arcade games, to platformers, to some of the best fighting games in the world, and even role-playing games, the X-Men are on the full spectrum of video game styles. Today, there are over 40 titles with X-Men featured front and center. One of the reasons the X-Men are so praised is because of their diversity, and that same diversity is reflected in these video games.

No two games feature the same cast of characters. As a franchise, the X-Men video games hold a number of records, including the Guinness World Record for the most number of titles based on a superhero group. The results for the individual games have been mixed, of course. Not every one can be a hit.

But the series definitely has its high points, which we hope to discuss here. The games were pretty much the same: Players had to solve mazes. It was released in , developed for the Xbox , PlayStation 3, and for n-Space.

Activision did a good job of following elements of the "Secret War" and "Civil War" story arcs. The games were successors to the critically praised X-Men Legends games, and had similar gameplay. Players selected a team of four characters from a large pool of heroes and villains, and then dungeon crawl through levels.

It was also the first superhero FPS, and the gameplay had you running around, shooting evil robot versions of X-Men. Each mutant had their own special power to make them difficult to kill -- for instance, to beat Wolverine, you had to inflict enough damage to negate his healing power.

The game received mixed reviews, but diehard X-Men and Quake fans loved it, which was an interesting combination of people. A significantly different Game Boy Advance version was also created.

The game was similar to the other two Raven Software outings, X-Men Legends and X-Men Legends II , in that you select four people from a range of 22 playable characters some need to be unlocked and play typical beat-em-up missions. Doom and the Masters of Evil launching a diabolical attack on the S. Helicarrier, and Nick Fury needing your help.

Before there was Marvel Vs. Street Fighter, which was a great fighting game that got fans of both companies excited. X-Men Vs. The arcade game was notable for being the first entry in the Marvel Vs.

Capcom series, and it would spark a revolution of sorts with games that followed. It had a lot wrong with it, but it also had some saving graces. For instance, Spider-Man was a playable character, and people loved that.

The development of the game was fraught with legal problems, making the game a mess. The story is along the lines of the Uncanny X-Men arc of the same name. The gameplay was fun but very difficult, where normal enemies could kill you in a couple hits.

It had great graphics, the special moves were easy to pull off, and the character controls were easy to navigate. This is a game that kind of went under the radar, but it was well received by most who played it. The game expanded on the concept of the first two Mutant Academy games by adding new characters, 3D maps, and the story mode.

The game allowed players to pick between several heroes and villains, and included many signature moves from the comics. The game also included a behind-the-scenes look at X-Men: The Movie costumes and concept sketches. There were 18 playable characters as opposed to 10 in the first entry , controls were tighter, and combos were easier to master.



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